3/24/2024 0 Comments Farming simulator 19 cars modsMaintenance now costs a certain amount. (Less time = higher costs for maintenance). At the pallet it is now possible to configure how long it takes until the maintenance is completed. Maintenance is now only necessary 1 time per season with the Seasons-Mod. Maintenance can now be done at any time. The remaining time needed for maintenance is now saved and continued when re-entering the savegame. Fixed a bug where the button has still not appeared. Fixed bug where the old state of the vehicle was not restored. Fixed bug where the button did not appear. Fixed a bug with "bulk buy mod" (pallet could not be bought). No longer subtracts engine hours and age on first load. Bugs fixed when servicing several times. Engine can stall if engine load is too high. Engine may fail to start when starting the motor after reaching the limit. !-!-!-! CONTACT/SUPPORT / "I would like to have a version without the maintenance by days": Version 1.0.0.1: Maintenance duration + added engine hours (days adjust with seasons-mod): 1h maintenance (+3 engine hours, +1 day), 4 h maintenance (+9 engine hours, +5 days), 8h maintenance (+18 engine hours, +12 days), 24h maintenance (+35 engine hours, +36 days), 48h maintenance (+48 engine hours, +45 days) Maintenance information (↓) is also displayed in the game when approaching a pallet! - (The rendering function was made by Ifko and is from the mod "Object-Info"! Thank you for letting me use this here!) Maintenance prices: Individual adjustment to the specific machine and maintenance duration. Automatic engine start can be activated, but the engine stall function will then be deactivated Repair feature in the shop was completely deactivated due to bugs The FS19 damage system has been adapted so that the vehicle is completely damaged when it reaches "maintenance required" and can only be repaired by maintenance.Ĭompatible with Seasons-Mod (recommended): The days until the next maintenance adjust to a season length. Thus, if necessary, in the harvesting season, you can plan exactly when to put your vehicle in maintenance and when you need it. If the maintenance time is less, fewer engine hours/days will be added (Real example: Like a small oil change). Once maintenance is complete, engine hours and days will be added to the vehicle, which increase the time until the vehicle has to be serviced again, depending on what you have configured on the pallet. If you drive close enough to it, the occupied key appears in the help window and maintenance can be carried out. To service the vehicle (by default: Ctrl + m), a pallet must be bought in the shop. If maintenance has not been carried out by then, the engine may misfire and cut out if the engine load is too high. In the help window you can see when the limit of the vehicle is pretty much exhausted. This mod simulates the maintenance of drivable machines much more realistically.
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